Flag Forest
Sibling shoelace-makers Tamami & Tamaki need to deliver their latest batch of strings to a neighboring village in need. But first, they must cross through Flag Forest, a mysterious area where flag-shaped flowers alter the surrounding landscape when pulled. How these flowers work is a mystery, and this may not be the only mystery that Flag Forest is hiding...
CONTROLS
- WASD / Arrow keys / Joystick / Directional pad = Move
- Space / Enter / Mouse = Advance dialogue
Updated | 23 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Alex Garbus, HAPPYmoon |
Genre | Puzzle |
Made with | Aseprite, Godot, Inkscape |
Tags | 3D, Characters, Exploration, Funny, Game Maker's Toolkit Jam, Low-poly, Narrative, No AI, Pixel Art, Short |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | GitHub |
Comments
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Thank you so much for sharing this! It's always cool to see some real-time feedback in addition to the written feedback we've gotten. And thanks to watching this, I caught an error that slipped right past me during my own playthroughs: the "that's weird" dialogue on the 2nd playthrough was supposed to trigger before going to the alternate path to the north, but for you it didn't trigger until you looped back around. I looked at the project and sure enough, the collision area that triggers the dialogue was 1 tile off from where it was supposed to be. So that's one hotfix coming right up! 😋
Sorry about the audio; I grabbed all of the sound effects last-minute and didn't have much of a chance to mess with them. The first thing I did when uploads unlocked was adjust those sounds as much as possible, so they should be much more tolerable now. 😅
Aye glad I could help, and all good, sometimes I forget these things are done in like 3 days and some aspects are just going to take priority over others. I'll be sure to replay the game if I do any sort of follow up video reviewing my experience to see how the fixes went. All the best!